Gamication is described as the implementation of game-like elements in non-game contexts, e.g. education or instruction, to make learning a more enjoyable activity. Game elements can appear in the form of a reward system with points, achievements and virtual items, a leaderboard that shows the most successful players, clearly dened rules, time restraints or the ability to fail and try again. To test the eectivity of gamication, a math learning platform for students aged 10 to 14 has been developed that implements several game elements and a social network. 61 Austrian students could exercise with the platform and then take part in a survey. It turned out that in this case, gamication and social networking had a large positive impact on motivation and self-condence.
Masterprüfung mit Defensio, Tagwerker Katharina
23.11.2018 14:00 - 15:30
Organiser:
SPL 5
Location:
Besprechungsraum 4.34
Währinger Straße 29
1090 Wien
1090 Wien