Masterprüfung mit Defensio, Pichler Michael

10.07.2018 10:00 - 12:00

Interaction possibilities in the VR - Framework to handle different devices for input and gesture detection

Virtual Reality (VR) is a research eld which becomes more and more important. In the last two years, immersive reality has reached the next level to leave the laboratory and is now available for normal user. After releasing some headsets for the VR, the expectation was high, but currently it seems that the big hype is over. One reason is, that solutions like Oculus Rift or HTC Vive are not cheap (around 500$ and more) and a PC with high performance is needed. In opposite of expensive solutions, Google Cardboard is a cheap alternative. For this headset, the user only needs a Smartphone and a "Cardboard Headset", developed by Google. The target group are beginners, which are looking for to collect rst experience in the VR, and those who do not want spend too much money for the equipment. From the idea to make it accessible for everyone, this work concentrates on how interaction in the VR-world can be done with devices, which users maybe have at home. Professional solutions often have own developed controller for this purpose to make the feeling of interaction more realistic, but for Google Cardboard, there do not exist gadgets like these. Currently it is possible to use a normal controller (the same as it is used for a PC or a gaming console). However, the user is limited to create a natural interaction (no motion/gesture). The output of this research is a framework to handle di erent devices, which are suitable for interaction with a standard controller. As well, some alternatives are better than other. So the second goal is to investigate advantages and disadvantages of each device and compare them. The focus is on the Microsoft Kinect and a Android-Smartphones.

Organiser:

SPL 5

Location:

Besprechungsraum 5.35

Währinger Straße 29
1090 Wien