Dipl.-Ing. Daniel Martinek, BSc
1090 Wien
Room : 5.39
Courses
Summer term 2026
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052211 VU Cloud Gaming
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052214 VU Real-Time Computer Graphics
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052216 VU Real-Time Ray Tracing
Winter term 2025
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052212 VU Gaming Technologies
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053316 VU Game Design
Summer term 2025
-
052211 VU Cloud Gaming
-
052214 VU Real-Time Computer Graphics
-
052216 VU Real-Time Ray Tracing
Publications
Prototypical - A Framework for Board Game Creation. / Campisi, Vincente; Hlavacs, Helmut (Corresponding author); Pazour, Patrick et al.
Entertainment Computing – ICEC 2024: 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings. ed. / Pablo Figueroa; Angelo Di Iorio; Daniel Guzman del Rio; Luis Cuevas Rodriguez; Esteban Walter Gonzalez Clua. Cham: Springer, 2025. p. 50-63 (Lecture Notes in Computer Science).
Publications: Contribution to book › Contribution to proceedings › Peer Reviewed
Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation. / Martinek, Daniel; Pazour, Patrick David; Mirk, David et al.
2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024. Institute of Electrical and Electronics Engineers Inc., 2024.
Publications: Contribution to book › Contribution to proceedings › Peer Reviewed
PhyLab – a virtual reality laboratory for experiments in physics: a pilot study on intervention effectiveness and gender differences. / Korlat, Selma; Kollmayer, Marlene; Haider, Christian et al.
In: Frontiers in Psychology, Vol. 15, 1284597, 2024.
Publications: Contribution to journal › Article › Peer Reviewed
PAIN-EX: Probing Alternative Interventions for Neutralizing pain EXperiences via Embodiment in Virtual Reality. / Felnhofer, Anna; Martinek, Daniel; Pazour, Patrick et al.
In: Cyberpsychology, Behavior, and Social Networking, Vol. 26, No. 8, 01.08.2023, p. 662-664.
Publications: Contribution to journal › Article › Peer Reviewed
MINOGRID: A FRAMEWORK FOR THE CREATION OF VIRTUAL REALITY EXPERIMENT AND THERAPY APPLICATIONS. / Pressler, Christoph; Pazour, Patrick; Martinek, Daniel et al.
23rd International Conference on Intelligent Games and Simulation: GAME-ON 2022. ed. / Helena Barbas; Philippe Geril. Ostend: EUROSIS-ETI, 2022. p. 67-74.
Publications: Contribution to book › Contribution to proceedings › Peer Reviewed
Usability and Fun of the INTERACCT Client. / Hlavacs, Helmut; Wölfle, Rebecca; Peters, Konrad et al.
EAI International Conference on Games fOr WELL-being (GOWELL) 2016. ed. / K Giokas; L Bokor; F Hopfgartner. Cham: Springer International Publishing AG , 2017. p. 156-163.
Publications: Contribution to book › Contribution to proceedings › Peer Reviewed
Design considerations for a serious game for children after hematopoietic stem cell transplantation. / Kayali, Fares (Corresponding author); Silbernagl, Marisa; Peters, Konrad et al.
In: Entertainment Computing, Vol. 15, 01.06.2016, p. 57 - 73.
Publications: Contribution to journal › Article › Peer Reviewed
Feasibility of Physiotherapy Exercise Capturing using a Low-Cost Motion Capture System. / Peters, Konrad; Unterbrunner, A.; Martinek, Daniel et al.
9th International Conference on Computer Games and Allied Technologies (CGAT 2016). 2016.
Publications: Contribution to book › Contribution to proceedings › Peer Reviewed
INTERACCT: Remote Data Entry System with Game-Elements for young Leukaemia Patients. / Peters, K.; Kayali, F.; Lawitschka, A. et al.
2015 17th International Conference on E-Health Networking, Application and Services, HealthCom 2015. 2015. p. 369-374.
Publications: Contribution to book › Contribution to proceedings › Peer Reviewed
Co-Designing Avatars for Children with Cancer. / Mateus-Berr, Ruth; Brunmair, B.; Hlavacs, Helmut et al.
LearnxDesign 2015. 2015.
Publications: Contribution to book › Contribution to proceedings › Peer Reviewed
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